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General Coochie
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Posted - 2006.12.13 13:37:00 -
[1]
Edited by: General Coochie on 13/12/2006 13:46:38 Solo PvP setup.
Highs 2 Medium Noseferatu I 2 Heavy Assault Lauchers I
* 1 nos can be replaced with a 200mm railgun if you got good cap skills.
Meds 2 Remote Sensor Dampner II Stasis Webifier Warp Disruptor Micro Warp Drive
Lows 400mm Reinforced Crystalline Carbonide Plates I Capacitor Power Relay I Reactor Controll Unit I
* Depending on your skills you can witch out the lows for whatever you need, more cap, more tank, more pwr. You should have enough cap regeneration to run all mids except MWD for some time without relying on the NOS.
Drones 3 Medium 2 Light
Skills Signal Suppression III Gallente Cruiser IV Missile Bombardment III Missile Projection III Basic support skills like Engineering V etc really helps but isnt necessary.
Can take on anything from Assault Frigs to Battle Cruisers (1v1).
Edit: Posted almost same thing in another thread but I wanted to give the celestis a new thread for revelations and then link it in the revelations setup thread. Still not very experienced in gangs, so gang setups would be a nice addition to this thread and also additional 1v1 - small gang setups off course.
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General Coochie
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Posted - 2006.12.13 14:37:00 -
[2]
Originally by: A Scriv shame i ran out of cap as his last drone popped me but was an interesting fight as he couldnt lock me
Thats why I use assault launchers and nos, launchers dont use cap, and NOS keeps ure mods running and breaks targets tank.
Very intresting with the probe launcher. Can you keep cap upp with that? I thought of fitting something similar on a lachesis when I can fly one.
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General Coochie
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Posted - 2006.12.13 15:06:00 -
[3]
Originally by: Pinoy I'm afraid celestis doesn't have firepower to kill a BS solo... It can jam it allright... but not kill it.
The whole idea with jumping in on someone in a mission is to use the mission NPCs for damage.
Originally by: Pinoy
Also, you either fit 3 x Sensor Dampeners, or don't bother fitting damps at all. Whole point of damps is to make their max lock range smaller than your optimal. 3 damps make max lock range on most ships at 5-7km. 2 dapms, and it's 15-17km... If a ship's got a sensor booster (common), you're dead when using 2 sensor damps.
Either your calculations are incorrect or you are refering to Tech I Sensor Dampners. With tech II sensor dampners and avarage skills you will get any Frig - BC under 10km. Unless they have a sensor booster, wich in my experience is very uncommon, infact counting all the ships I attacked noone has had a sensor booster fitted. Also if you look in the forums wich solo BC setups include a sensor booster? This is not only based on theoretical calculations, this setup has been used in practice to great success.
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General Coochie
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Posted - 2006.12.14 13:46:00 -
[4]
Originally by: Kagura Nikon yea.. but 2 celestis can pretty much take on any non-cap-ship in game and come on top. The only other cruiser that i think might overcome him is the rupture taht being faster can close to 1km lock and AC him to oblivion...
How will the rupture get to 1km with a webber on him, when he cant use web himself 
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General Coochie
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Posted - 2006.12.14 15:00:00 -
[5]
What Fraile said. A Celestis attacked like that still has lots of time getting to 10km.
But you are correct, in a way. One of the weaknesses with this setup is if someone gets inside locking range before you dampen him gets lock on you and webs you. As you have no tank and crap DPS you are BBQed pretty fast.
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General Coochie
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Posted - 2006.12.14 15:03:00 -
[6]
Edited by: General Coochie on 14/12/2006 15:06:42
Originally by: Kagura Nikon
not that this is a HUGE problem... or do you really think a celestis like that can kill a rupture in 60 seconds And its not 60 secodns.. its FAR less than that. A BS would take that long to lock a MATAR cruiser (matars have higher resolution) would lock faster than that. I tested a 3 dampeners Maulus (only level 2 gallente cruiser here) and it took like 19 secodns for my friend rupture to lock me.
You underestimate dampners. T2 dampners with skills and you have atleast 30sec locking-range on a celestis in a cruiser. If the celestis pilot cant get 10km away from a rupture in 30sec with web and MWD that pilot have to blame his own incompetence for getting BBQed.
edit: And you dont seem to understand that the rupture has crap locking-range and the celestis pilot needs to only move 6600m away from the rupture to make him unable to lock. With MWD and web this only takes 3-4 sec.
Infact minmatar are the easiest targets for this setup for two reasons, they havent got huge drone bays and they have poor locking ranges.
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General Coochie
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Posted - 2006.12.15 21:13:00 -
[7]
Appreciate your feedback.
I dont have enough cap to run the SARII.. yet. With some better cap skills I might fit one. The small amounth of tank there is on this setup usually is enough to just kill all the targets drones, I dont know if a SARII could make upp for it in time.
With better cap skills I will probably go for more damage though as its the only thing I feel I lack atm, dampners tank enough for me. When good enough I might put the nos away completely, atleast 1 of them. Cause vs assault frigs 2 nos aint helping you after ahwile and loosing your mods gets you killed.
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General Coochie
Gallente Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.05.10 21:21:00 -
[8]
How good does the 200mm rails hit when you are orbiting with MWD?
And do you really need 3 dampners when not using a web? I mean 2 dampners brings down lockingrange on most targets under 10km. 3 dampners would have them around 5-7km. And you are MWDing at around 10-18km anyway.
I like your setup though but think Im gonna try it with a cap booster instead of that third dampner. I dont like the idea of a target starting to run away with an MWD and myself running out of cap chasing after.
I popped a sacrilage today with the setup I first posted. I doubt I would have been able to kill his tank without those 2medium nos I used.
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General Coochie
Gallente New Justice Molotov Coalition
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Posted - 2007.07.19 10:36:00 -
[9]
Sun Paktu, those seems like very nice setups. Just keep in mind that both of them really must be able to sustain cap even without NOS. Dampners, webber must never be offline. And having some spare cap to use for MWD is also pretty important.
Austin Ive taken out battlecruisers and HACs in the above setup. There really isnt a reason using multispecs before dampners on the celestis. Dampners give you practically 100% perma jam if you fly it right.
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General Coochie
New Justice Free Trade Zone.
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Posted - 2007.08.07 13:02:00 -
[10]
Originally by: Tzesaeia Hi,
What do you think of loosing the MWD for a AB? Since we can web and the enemy don't it seems valid to save the cap. And with ab tourned on all the time you easily can hold your optimal range for Blasters of course .
In a week I got sensor surpression 4 + 2 Damps so I can come really close I hope.
For the weakness: Fast frig can come up close to quick. I will use ecm drones for that dunno if one med one small or 3 smalls will see. Just take them out when the frig comes close and wait till it looses lock web/scram/damp and get out of locking range should work well. As soon as you got the frig where you want it get out the small t2 drones and grill it.
Hi, frigs arent really a problem for this setup 1v1 in my experience. Ive killed alot of AFs with this ship aswell. Nos + web + locking range of like 3-4km makes the frigs useless. Your dps will pretty much just from your drones, I would think some more on replacing them with ECM drones.
About the AB if you start all your fights at 10km, off course the AB would be alot better. However you dont. Sometimes you land right on top of someone, the AB wont save you at such times. Also if you want to tackle someone and land 30km away, MWD makes you get there in time, AB wouldnt. And lastly if you are outlaw like I am, ppl will try and stomp you at gates, where MWD once again is very valueable. Signature removed - please reduce your signature graphic height to less than 120 pixels - Jacques([email protected]) |

General Coochie
New Justice
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Posted - 2007.09.01 23:53:00 -
[11]
Edited by: General Coochie on 01/09/2007 23:53:41
Originally by: Darkopteron Edited by: Darkopteron on 11/08/2007 22:09:15 From my experience, soloing in a celestis just isn't worth it. If you lock first and dampen you can win, but if you don't get lock first you're boned. Even if they don't get lock, most ships can just speed in, wait 30+ seconds then you drop dead. This ship is meant for gang/fleet use. Here is what I like to use:
Obviously you havent tried the setup I posted. MWD + Web means you always dictate range. If you had you would find the celestis is probably one of the best cruisers for 1v1 PvP. Ive taken out several battlecruisers, every cruiser I can think off except the vexor and arbitrator. Ive ransomed a much older player in a zealot, and I killed a sacrilege in it. It can easely fend of interceptors that tackle it. It can take on probably any AF except maybe the ishkur. I dont think theres another cruiser capable of doing this even if they fit full T2. Above all I dont think theres another cruiser that can kill almost any cruiser take on BCs and HACs using a single setup. Sure Ive seen ppl kill cyclones in videos with thoraxes, and what did they fit? Full T2 with 10ths of millions more SP then the pilot they killed. Keep in mind the setup I posted is almost only T1 non named stuff and its exactly what Ive used when I ransomed hurricanes and that zealot. Its cheap, its versitale and VERY effective. I had played for a few months when I started using it, and I started to kill ppl in Battlecruisers many months and even year(s) older then me. I dont think you can do that in any other cruiser tbh. Signature removed - please reduce your signature graphic height to less than 120 pixels - Jacques([email protected]) |
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